A First Look

What's coming to Church in Conversation

Ten slides through the actual designed experience — arriving, choosing a world, sitting at the Table, checking every source, and closing well. Some of it is live in the pilot today; some is designed and not yet built. Each slide says which, plainly.

Click the arrows, tap either side of a slide, or use / .

1 · Overview

Twenty centuries of the Church. One table. A chair pulled out for you.

This is a walk-through of the experience as it's actually designed — the same journey the pilot testers are seeing take shape, screen by screen. Where a feature is live today, it's marked live. Where it's a locked design waiting on engineering time, it says so.

Use the controls below to move through it.

2 · Arriving Designed for Phase 1

Three doors in, none the "right" one

"Come and join us at the Table."

Door 1

Start with your question

Door 2

Build your own table

Door 3

Guided onboarding

The front door offers three equal ways in — ask a real question first, pick your own worlds, or let the Facilitator walk you in a step at a time. None is presented as the default; whichever fits how you actually showed up is the right one.

Today's pilot opens straight to choosing a world (Door 2) — the three-door threshold above is the designed target for the next build phase.

3 · Choosing a world Live in the pilot

Five living worlds, seated one at a time

House-Churches
Desert
Alexandria
Syriac
Bethlehem
Chloe · House-Churches Mar Yausep · Syriac

Choose one world for a Deep Interview, or seat up to three for a Compare Worlds conversation — the seating is emergent, so the wording on the Begin button updates itself as the tray fills. Nothing seats a table except pressing Begin.

The picker itself is live in the pilot today; the tray wording and three-seat ceiling above are the design the front end is being brought into line with.

4 · The Living Table Its own build increment

A seat held for you, the whole time

Chloe, House-Churches
Chloe
Mar Yausep, Syriac Christianity
Mar Yausep

Each seated world sits at the table as its own locked emblem — solid and present the whole time. The scene is composed once and holds still; the only cue is a printed nameplate turning dark when that voice has the floor, and reverting when it's done.

The icons and table geometry are built and locked. Wiring the live scene into the app — so it responds to who's actually speaking — is its own upcoming build increment, sequenced after the transcript and role-selector work.

5 · The conversation Increment 1 — not yet merged

The shape of an actual conversation

A real captured exchange with Chloe of the House-Churches: asked what an ordinary week actually looked like, she answers with the gathering, the meal, and the care of the ones nobody else was caring for.

This is a real, unedited exchange from the actual running app — asked live, answered live, screenshotted as it rendered. The transcript reads like a document: a name above flowing prose, left-justified, no bubbles. The Facilitator speaks centered and italic; each Representative gets a small-caps name label above their answer; your own words carry a quiet "You" label.

This long-form layout, along with the table bar shown above it, is designed and implementation-ready — queued as the next merge, not live in the pilot yet (which still shows the earlier bubble-style transcript).

6 · Citations & confidence Citations live · panel designed

Sourcing you can actually check, before you ask

A real captured exchange with Theon of Alexandria, asked how confident he really is: he draws a clear line between the pattern he holds with real confidence and the particular soul's story he can't invent.

A real, unedited exchange with Theon of Alexandria — asked directly how sure he really is, he draws his own line between what's confidently known (the shape of a pattern, lived and repeated) and what isn't (one particular person's story, which he won't invent). A dotted underline marks a term worth knowing; hovering (or tapping) shows a short definition, and clicking through opens the full entry alongside the conversation, always visible. The mark works the same way for citations: hover for the short form, click for the source in full.

Inline citations are already live in the pilot. The two-depth hover/click popover-and-panel grammar shown here is designed and queued for the same upcoming build pass as the long-form transcript.

7 · Every kind of sourcing, the same three steps Markers live · hover/click panel designed

See it, check it a little, check it all the way

Lexicon

Pachomius gathered his brothers into a shared koinonia.

Tier 2 · hover or tapkoinonia — the shared life Pachomius's communities bound themselves to.

Tier 3 · click "Full entry →" opens the complete lexicon record: every source it's drawn from, and how confidently it's known.

Story

Antony heard the Gospel read aloud one ordinary day.

Tier 2 · hover or tapDrawn from Athanasius's Life of Antony.

Tier 3 · click opens the full source passage and how it's classified — documented, inferred, or silent.

Quotes

“A knowing which leaves the knower unaltered is no knowing at all.”

Tier 2 · hover or tapOrigen, On First Principles.

Tier 3 · click opens the exact citation in the same panel every other source uses — one pattern, learned once, applied everywhere.

Research transparency

Every claim is tagged, plainly: DOCUMENTED · INFERENCE · SILENT.

Tier 2 · hover or tapWhat that tag means, in one line.

Tier 3 · click opens the full confidence record behind that claim — nothing is ever hidden, only labeled honestly.

Tier 1 is the marker itself — a dotted underline for lexicon, the mark for a story or a direct quote, a plain confidence tag for research transparency. All four content types share the exact same three-tier grammar, so a participant learns it once and it applies everywhere sourcing shows up.

The Tier-1 markers are already live in the pilot. The Tier-2 hover/tap popover and Tier-3 click-through panel shown here are designed and queued for the same build pass as the long-form transcript (slide 5).

8 · Comparing worlds at once Designed — seating live

Three voices at the same table, each still its own

Chloe Papnoute Theon
Chloe
Chloe
Papnoute
Papnoute
Theon
Theon

Seat two or three worlds at once and ask the same question of each — a house-church host, a desert elder, and an Alexandrian teacher, each answering from its own record, in its own voice. Each keeps its own name, its own sourcing, its own silences.

Seating more than one world is already possible in the pilot's picker. The seated Living-Table scene shown here, and the per-voice nameplate cue, ship with the Living Table's own build increment (slide 4).

9 · Closing well Built · merge-gated

An ending that reads like a comma

Gracious closeThe Facilitator's own turn, ordinary and unhurried.
Anything else?An open pause — a real question picks the conversation right back up.
Reflection"What stayed with you?" — one optional question, private by default.
ResourcesOffered at your own pace — genuine outside pointers on what was actually discussed.

Closing unfolds one beat at a time, each skippable, ending in an open door rather than a verdict on what you should have gotten out of it.

This closing sequence is fully built and tested; it's held back from the live pilot only by the project's own rule that nothing merges mid-pilot — it lands with the next invitation wave.

10 · Where things actually stand

What's live, what's designed, what's next

  • Choosing & seating worldsLive
  • Inline citationsLive
  • Long-form transcript & table barQueued next
  • The Living Table sceneOwn increment
  • Closing sequenceBuilt, merge-gated
  • Three-door arrivalDesigned for Phase 1

Nothing above is presented as more finished than it is — the same honesty the Table itself uses about its own sources. If this is the kind of thing you'd want to help us test before anyone else sees it, we'd genuinely welcome you.

Join the pilot See all five worlds

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